MIrage
For my senior capstone project, I wanted a challenge. I pondered how I could make something meaningful but also experimental and fun. With that in mind, I created an AR/Web experience that takes the user on an interactive journey of the most precious memories of the past four years I've lived in Savannah. 
This is how if felt when I first began the project
The beginning was overwhelming. Before this, I never dabbled in coding or AR. That made it challenging to find a clear start. The first phase of the project consisted of extensive research. The research helped me determine the needs of my users, the most appropriate software, and the expectations and goals I had for the project. 
After the research, I narrowed down my options to four software options. In the early phase of the project, I used mainly Spark and Swift. Later on, I transitioned to using Adobe Aero which proved to be the most efficient for sharing the scenes and incorporating them into the web app for the user to interact with in AR. 
Prototype
Before jumping into the deep end, I made a prototype. This was to test my capabilities with code and AR before starting. 
Prototype in Swift playgrounds
Prototype in AR
The illustrations were separated into different layers. To mimic how things were going to be arranged in AR. This separation created a sense of depth when the user viewed the illustration.  

One of the caveats of using 2D assets in AR is that it limits the range of motion of tilting or walking around the layer space, breaking the illusion. A great solution for this problem is to use a frame in front of the picture plane to get more range of motion from the user's perspective and separation between the assets.

Final Illustration 

Sketch

UX/UI
Designing the interface for the web app was one of my favorite parts of this project. 
I utilized Figma to create user flows, wireframes, mock-ups, and high-fidelity prototypes. 
WEB DEVELOPMENT
This was the technical portion of the project. I taught myself CSS and Javascript to make illustrations interactive on the web. 
Here is a snip of my code for the tilt interaction.
MAP DESIGN
Visuals
I wanted the illustrations to be places where I had a fond memory or somewhere that was significant to me. I wanted them to capture the sense of depth and ephemerality to make the viewer notice the small details and invoke a sense of wonder.

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